

That way the 2nd most important question, which one is the best, is answered first. Some of them adopt new systems on top of kart racing.Īnd because this is the internet I am ranking them Best to Worst. There’s nothing “new” to make most of the time. Adapting a property is straightforward as well, the characters are all in little karts, their stats match their relative personalities, the tracks are settings from the property. There’s nothing new to figure out and the sell is easy, “It’s Mario Kart, but with X”. 8+ racers with different stats, 3 championship series of 4-5 unique tracks each, a suite of weapon pickups that always includes missiles, homing missiles, mines, speed boost, invincibility, and maybe others. The mold for this is Super Mario Kart for the Super Nintendo. The Mode 7 Mascot Kart Racer, for the GBA, is a unique subgenera of game where several developers have identical hardware, identical rendering techniques, and an identical problem to solve: How to adapt a licensed property into a kart racing game? After all: how many people saved their Nicktoons Racing GBA kart after they grew up? These titles, which took significant effort to develop on behalf of countless programmers, designers, and artists, are mostly lost to history. Now, with the rom sites gone and Nintendo now cracking down on game resellers, access to the past is becoming more and more rare. At the time of conception, you could get any old rom from any old rom site, and I saw this as an opportunity to appreciate a overlooked era in video games.

This piece has been in the works for a long time, and that’s because without a deadline or editor I could indulge myself with the subject matter.
